Social Enterprise Delivering disruptive educational technology to under resourced pupils in developing countries. FEEUK QAA 1 2 3 4 5 6 7 8

Social Enterprise Delivering disruptive educational technology to under resourced pupils in developing countries. FEEUK QAA 1 2 3 4 5 6 7 8

Group Size ? 1.) Small group (teams of 4-6)
2.) Individual Task
3.) Large Group
4.) Any

Large Group

Learning Environment ? 1.) Lecture Theatre
2.) Presentation Space
3.) Carousel Tables (small working group)
4.) Any
5.) Outside
6.) Special

Any

QAA Enterprise Theme(s) ? 1.) Creativity and Innovation
2.) Opportunity recognition, creation and evaluation
3.) Decision making supported by critical analysis and judgement
4.) Implementation of ideas through leadership and management
5.) Reflection and Action
6.) Interpersonal Skills
7.) Communication and Strategy

1Creativity and Innovation 2Opportunity recognition‚ creation and evaluation 3Decision making supported by critical analysis and judgement 4Implementation of ideas through leadership and management 5Reflection and Action 6Interpersonal Skills 7Communication and Strategy 0Digital and Data Skills

 Objectives:

  • Contribute to UN Sustainable Development Goal #4 Education, through social innovation.
  • Critically analyse venture creation and development processes to identify how new and existing enterprises develop and grow.
  • Assess the functional areas in establishing and running a new venture; and the role of enterprise and entrepreneurship.
  • Demonstrate a practical understanding of the steps involved in setting up and growing a viable business venture. 

Venture Development    MSc International Management and Entrepreneurship        Year 1

Introduction:

The eduware (STEM subjects plus encyclopaedia, videos, games, etc.) provides a rich source of learning materials to pupils that do not even have mobile phones; and their only access to the internet tends to be through their school. Thus, RUMIE, social enterprise, partnered with Chris Moon via his company CSR Global to provide tablets to one school in the Gambia and evaluate the learning benefits. This is an example of disruptive educational technology as access to the educational technology and materials is direct between the user and the data; bypassing potential obstacles. The USP is that this mode of educational delivery avoids major infrastructure investment, governmental bureaucracy; and provides a wealth of resources not available to under resourced pupils in developing countries. Often these pupils do not even have textbooks.

Activity:

Work in teams of four to five to project manage the introduction of eduware, loaded on tablets, provided free to a new school:

 

  1. Analyse the context i.e. school, technology supplier, field team, eduware content, pupil data usage. 
  2. Conduct research to understand the above e.g. support from local school and Head Teacher, availability of field operatives, access to the internet, etc.
  3. Evaluate the risks; consider risks of delivering the tablets across borders; risks of theft; risks that data usage will not be collected.
  4. Review and reflect after each learning period to ascertain what worked well and what could have been done differently.

    This activity requires planning in advance of any supply, discussion with your team away from the computer, and cultural analysis.

Impact:

The impact was significant as students learned about the different facets of running a social enterprise in the field. By identifying suitable schools in South Sudan and Nigeria respectively, and undertaking primary research, students were able to write a coherent business plan to launch the use of the eduware in these contexts. The academic background on disruptive educational technology was reviewed and this provided a platform for developing a plan to ensure that the new tablets built on traditional teaching methods rather than be seen as a threat to schools and teachers. The team approach to project management provided real life skills including cross cultural analysis of unique contexts and risks. The impact on the students was to inspire them to scale up the projects in their host countries and develop new content for uploading onto the tablets.

 

Resources:

  • Rumie (2019) provide on-line resources to support projects in the field.
  • The HBS case study (JH Kim and Migdal, 2017) and paper by Moon et al (2016) can be used as pre-reading material to focus student attention on the concept of disruptive innovation and the opportunities for social innovation in developing countries related to SDG#4.
  • Large AV display screen is useful to demo the eduware to the students during the first few sessions.
  • Ask the students to present reflections on their host country (e.g. the educational system, level of poverty, risks to developing a new social enterprise, etc.
  • Start with the standardised content and capture usage statistics from the pupils; use this information to feedback to the school and develop new content going forward. The usage data is collected remotely when a teacher connects each tablet to the web for downloads.
  • Relate the case to the UN Sustainable Development Goals in general and ask students to consider further ideas for disruptive innovation in developing countries.

References:

  • JH Kim, J; and Migdal, A., 2017, Rumie: Bringing Digital Education to the Underserved, HBS Case Collection, https://www.hbs.edu/faculty/Pages/item.aspx?num=50471.
  • Moon, CJ; Kavanagh, A; Jeffrey, J; Gebbels, J; Korsgaard; K., 2016, Social Entrepreneurship and Disruptive Innovation: Evaluating the use of Rumie’s Free Educational Software in Seven Developing Economies, in Remenyi, D (Ed.) The Innovation and Entrepreneurship Teaching Excellence Awards. An Anthology of Case Histories, ACPI Publishing, ISBN: 978-1-911218-11-1. https://www.researchgate.net/profile/Christopher_J_Moon/.
  • Rumie (2019) www.rumie.org.

About the Author
This guide was produced by Dr Christopher J Moon FRSA FHEA FIEE FEEUK, (Senior Lecturer, Middlesex University). If you would like to contact the author, please use this email address:- c.moon@mdx.ac.uk.